Recently there have been a lot of hate between Bloggers. Bloggers using their blogs to bad-mouth other Blogger's blogs. (Say that 3 times quickly.)
I understand there is not much to write about in WoW; content is dull, daily's are old and alts get geared so quickly due to said dull content that they become boring. It's no shock WoW commentaries have been slightly lack luster.
Regardless of the above excuses for lack of WoW writing juice, calling out one's hard work and dedication required to keep a blog up and running (let alone interesting) and forming a posse of "people who hate _________" is very sad and disappointing. Especially coming from these absolutely amazing writers who are more than capable of putting their skill to a good use, instead of (perhaps accidentally) making another humans feel like shit.
It's extremely disheartening and turn-offish to read these hate posts between common interest Bloggers.
Dear WoW ink slingers; I and every reader with a brain know you have the power, skill as well as the knowledge to write about something less hurtful and more inferential.
Saturday, November 14, 2009
Wednesday, November 4, 2009
Vital organs are not so vital
A few days ago I decided to take advantage of the sub-interesting raiding content and level an alt. A Rogue I chose (wise choice!). She's been great fun to pvp with whilst leveling, I confirm Rogues are OP.
During the quest grind process I started to ponder the accuracy of some of these collection quests. I.e. "Bring me 14 bear livers." Not that this is a big deal and it does not effect the game for me at all. It's just something funny to think about. I guess that bear had no liver...?
Upon killing my quest mobs I noticed that not all mobs have vital organs such as livers, tongues etc. This can be easily ignored by realizing that if this was RL, an orc with two swords will rip the fuck out of a bear and leave nothing but a bloody pulp on the grass or take out a gun and shoot that cunt in the face; maybe that was Blizzard's loophole when designing the game; WoW is not RL.
But, I recently completed a quest that asked me to acquire 20 UNPOPPED spider eyes. This specification made me feel a lot better. It tells me that not every mob is guaranteed to drop an eye and/or I may have damaged the item while killing the mob turning it into pulposus um... pulp. Why havn't Blizzard added an extra adjective or two for all collection quests in order to squash any confusion? It's simple. Perhaps it's too simple to have any attention brought to it.
What can I say? My mind wanders to ammusing places. I'm going to hunt down bears irl with The Dawg bounty hunter. BEAR MACE BRAH!
During the quest grind process I started to ponder the accuracy of some of these collection quests. I.e. "Bring me 14 bear livers." Not that this is a big deal and it does not effect the game for me at all. It's just something funny to think about. I guess that bear had no liver...?
Upon killing my quest mobs I noticed that not all mobs have vital organs such as livers, tongues etc. This can be easily ignored by realizing that if this was RL, an orc with two swords will rip the fuck out of a bear and leave nothing but a bloody pulp on the grass or take out a gun and shoot that cunt in the face; maybe that was Blizzard's loophole when designing the game; WoW is not RL.
But, I recently completed a quest that asked me to acquire 20 UNPOPPED spider eyes. This specification made me feel a lot better. It tells me that not every mob is guaranteed to drop an eye and/or I may have damaged the item while killing the mob turning it into pulposus um... pulp. Why havn't Blizzard added an extra adjective or two for all collection quests in order to squash any confusion? It's simple. Perhaps it's too simple to have any attention brought to it.
What can I say? My mind wanders to ammusing places. I'm going to hunt down bears irl with The Dawg bounty hunter. BEAR MACE BRAH!
Monday, October 26, 2009
All I did was go kitty!
Fuck Anub'arak Hard mode.
You may or may not have heard that Cat form on Anub'arak (not sure if it's on 25 normal, or 10 man) Hard mode can cause the spiky ground shit to suddenly drop you as a target and switch to some poor, unsuspecting drone. When this happens, or if some one dies from Pursuing Spikes it's a wipe. Full speed, raging, spiky death is probable.
Normally not being able to shift into kitty form is not such a bad thing, but this fight can require a lot of movement with only seconds to react; kitty is valuable. I had never heard of this 'bug' until last night when my guild attempted the insecty beast. Needless to say,(but I do what I want) I was surprised that upon shifting and sprinting I was no longer being persued. My lovely guildies let me know how they felt.
I'm not entirely sure if this is simply a mechanic of the fight or indeed a bug. Either way it needs to be fixed. Not being able to play my class to it's full ability as well as show off just how virsitle Druids can be makes me itchy and uncomfortable.
Tuesday, October 20, 2009
Going Californey way
I'm headed off to Long Beach, California for some surfing. Keep an eye out for "that small brown stoned chick with the bong trying to catch a Seagull".
I'll be back to my normal, inactive, sleepy self on Sunday.
I'll be back to my normal, inactive, sleepy self on Sunday.
Thursday, October 15, 2009
It's beginning to look a lot like Marijuana!
Smells like it too!
They certainly are coming along, I couldn't be happier with their progress. I'm wishing for some one to send me a bouquet of them, that would be rad!
Thinking back about a month ago when these were just seeds. I didn't think they would grow at all, actually. But here we are on week 4(I think) with 9 plants! It's like having my own little rain forest, only with less activity and heaps more dead brain cells. It will have Bananas soon, I guess that will may it more rain foresty.
Speaking of the Bananas, I'll be picking the biggest plants, adding Banana peel o' plenty and throwing the little ones out. That makes me so sad. Throwing out a perfectly good pot plant because of space issues. Not only that; I've grown a hallucinogenic bond with my plants, it's a strange relationship.
Maybe I'll do that instead of having kids! I'll plant shit and nurture it until it's grown. I'll be like "the cat lady" but with weed. Sitting on my porch in a rocking chair with slippers, naming my plants and screaming at children. My future is fucking bright.
Wednesday, October 14, 2009
Be gentle... Blizzard.
Resto Druids seem to be having a bit of an identity crisis. We used to be all about the proactive hot. All hots. It's getting hots in here, so take off all your clothes.
Long ago our handy-dandy Lifebloom was nerfed into the ground and stomped on furiously. It was "too efficient". Which was a fair call. Nothing wrong with a little leap to bound over. my "h" key is being a bastard.
Wildgrowth was nerfed. It was put on a cooldown, which was another reasonable nerf, no cooldown means a hot on every raid member withought spending muc prescious mana. It was very scary at the time but we have gotten used to it, for the most part.
Then comes Nourish. I personnaly love Nourish. It's so nice to have around as a reasonably sized direct heal. The buffs that were given to it are lovely! But maybe Nourish being such an awesome spell is why we may be forced to go a more direct healing route, rather than a hot tossing healing machine.
During most of Ulduar and still a few fights in ToC we blanket the raid in Rejuvenation. It's been incredibly efficient; even more so with the 4 set teir 8 bonus and Idol of Flaring Growth. Once again, maybe too efficient.
Now we get a nerf to Rejuvenation. Well, more of a sligtly late "fix". Rejuvenation blanketing will no longer be as effective.
So... Wit the Rejuvenation "fix", our GotEM buff and the teir 10 bonus it seems we are being incouraged to use Nourish and Wild Growth a lot more. Rejuvenation will still be effective. Just not as effective...
Why can't we just go back to the days when Lifebloom was op and Wild Growth had no cooldown? I guess that's how games evolve.
Nerfs happen all the time and we deal with them. It's just slightly harder when a nerf turns into a possibly large change in play stayle. I don't like change!
Long ago our handy-dandy Lifebloom was nerfed into the ground and stomped on furiously. It was "too efficient". Which was a fair call. Nothing wrong with a little leap to bound over. my "h" key is being a bastard.
Wildgrowth was nerfed. It was put on a cooldown, which was another reasonable nerf, no cooldown means a hot on every raid member withought spending muc prescious mana. It was very scary at the time but we have gotten used to it, for the most part.
Then comes Nourish. I personnaly love Nourish. It's so nice to have around as a reasonably sized direct heal. The buffs that were given to it are lovely! But maybe Nourish being such an awesome spell is why we may be forced to go a more direct healing route, rather than a hot tossing healing machine.
During most of Ulduar and still a few fights in ToC we blanket the raid in Rejuvenation. It's been incredibly efficient; even more so with the 4 set teir 8 bonus and Idol of Flaring Growth. Once again, maybe too efficient.
Now we get a nerf to Rejuvenation. Well, more of a sligtly late "fix". Rejuvenation blanketing will no longer be as effective.
So... Wit the Rejuvenation "fix", our GotEM buff and the teir 10 bonus it seems we are being incouraged to use Nourish and Wild Growth a lot more. Rejuvenation will still be effective. Just not as effective...
Why can't we just go back to the days when Lifebloom was op and Wild Growth had no cooldown? I guess that's how games evolve.
Nerfs happen all the time and we deal with them. It's just slightly harder when a nerf turns into a possibly large change in play stayle. I don't like change!
Friday, October 9, 2009
The dry season.
Here we go again. That horrible phase when a new game is released and current WoW content is boring.
Now I'm not saying Aion was ment to be a major compeditor with World of Warcraft, but at this particular stage in WoW if "Ball in a cup!" was pixelized players would be curious and give it a peak. Plus Aion is pretty badass.
Although I'm not 100% sure why people hate ToC so much. Sure it's inanely short but most of the hardmodes are burly! Anub'arak hardmode especially. It's exorbitantly intense to heal and I love it. ( But I've only done it on 10 man.) Twins, and Faction Champs included. They're great fights and I'm enjoying learning the fights.
Raiders went through this same downer when Age of Conan was released. Players started pealing off for it because the game was lifeless, it felt more like a job for some than it did as entertainment. Attendance dropped significantly, players quit. But as always Blizzard cooked up and waved the spoon right in front of our faces and we were back to dpsing/tanking/healing crap.
Now I'm not saying Aion was ment to be a major compeditor with World of Warcraft, but at this particular stage in WoW if "Ball in a cup!" was pixelized players would be curious and give it a peak. Plus Aion is pretty badass.
Although I'm not 100% sure why people hate ToC so much. Sure it's inanely short but most of the hardmodes are burly! Anub'arak hardmode especially. It's exorbitantly intense to heal and I love it. ( But I've only done it on 10 man.) Twins, and Faction Champs included. They're great fights and I'm enjoying learning the fights.
Raiders went through this same downer when Age of Conan was released. Players started pealing off for it because the game was lifeless, it felt more like a job for some than it did as entertainment. Attendance dropped significantly, players quit. But as always Blizzard cooked up and waved the spoon right in front of our faces and we were back to dpsing/tanking/healing crap.
Hopefully Icecrown and Cataclysm will keep us hooked for a bit longer. (If players don't quit for Aion permanently.)
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